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Unity 5.x Animation Cookbook May 23, 2016, Maciej Szcześnik

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Unity 5.x Animation Cookbook May 23, 2016, Maciej Szcześnik - фото 1 - id-p2350615748

Характеристики и описание

Основные

Производитель
HIS

Пользовательские характеристики

Друкчорно-білий
ЯзыкEnglish
ОбложкаМягкая
Папірбілий, офсет
Рік2016
Состояниенова книга
Сторінок328

Key Features

A straightforward and easy-to-follow format.

A selection of the most important tasks and problems.

Carefully organized instructions to solve problems efficiently.

Clear explanations of what you did.

Solutions that can be applied to solve real-world problems.

Book Description

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more.

While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.

What you will learn

Importing animations to Unity

Work with different animation assets and components

Create, visualize, and edit animated creatures

Animating game cut scenes

Design character actions and expressions

Create gameplay by animating characters and environments

Use animations to drive in-game logic

About the Author

Maciej Szcześnik

is an experienced game designer and Unity developer, specializing in gameplay and combat mechanics. His daily responsibilities include motion capture session planning and coordination, creating animation graphs and state machines, and AI design and implementation.

He started his professional career in 2004 at CD Projekt RED—the company best known for the critically acclaimed The Witcher series. Maciej had key roles in the Witcher games, being lead gameplay designer and lead combat designer. He also worked at 11 bit studios, another well-known Polish game development company, famous for the This War Of Mine game.

Maciej gave three talks at the Game Developers Conference and Game Developers Conference Europe. He is also a lecturer at Warsaw Film School, teaching Unity and technical aspects of animation as part of the game development BA course.

Table of Contents

Working with Animations

Working with the Animation View

2D and User Interface Animation

Character Movement

Character Actions and Expressions

Handling Combat

Special Effects

Animating Cutscenes

Physics and Animations

Miscellaneous

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