
| Друк | чорно-білий |
|---|---|
| Язык | English |
| Обложка | Мягкая |
| Папір | білий, офсет |
| Рік | 2017 |
| Состояние | нова книга |
| Сторінок | 480 |
This book covers the three core components of a physics engine in great detail. By the end of the book, you will have implemented particle-based physics, rigid body physics and even soft body physics through cloth simulation. This cookbook aims to break the components of a physics engine down into bite-sized independent recipes.
Також купити книгу Game Physics Cookbook – March 24, 2017, Gabor Szauer Ви можете по посиланню