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Sdl Game Development, Shaun Mitchell

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    IBAN UA943052990000026009026215754
Sdl Game Development, Shaun Mitchell - фото 1 - id-p2350615088

Характеристики и описание

Основные

Производитель
Cross

Пользовательские характеристики

Друкчорно-білий
ЯзыкEnglish
ОбложкаМягкая
Папірбілий, офсет
Рік2013
Состояниенова книга
Сторінок256

BLACK & WHITE EDITION

If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

Overview

Create 2D reusable games using the new SDL 2.0 and C++ frameworks

Become proficient in speeding up development time

Create two fully-featured games with C++ which include a platform game and a 2D side scrolling shooter

An engaging and structured guide to develop your own game

In Detail

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.

SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.

Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.

What you will learn from this book

Draw in SDL and build the SDL_image extension

Develop reusable classes

Get to grips with game related object-oriented programming

Integrate a variety of user inputs into your games, such as joysticks or keyboards

Use factories that enable us to create objects dynamically at runtime

Create 2D maps through the use of tiles

Easily apply the framework to different game genres

Understand the scrolling of a tile map using the position of the player and collision detection

Approach

Written as a practical and engaging tutorial, SDL Game Development guides you through the development of your own framework and the creation of two exciting, fully-featured games.

Who this book is written for

SDL Game Development is aimed at C++ developers who want to learn the fundamentals of SDL for cross-platform game development. This isn't a beginner's guide to C++, so a good knowledge of C++ and object oriented programming is a must.

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