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Unity in Action, Third Edition: Multiplatform game development in C# 3rd Edition, Joe Hocking

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This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You'll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. \n \nIn Unity in Action, Third Edition, you will learn how to: \n \nCreate characters that run, jump, and bump into things \nBuild 3D first-person shooters and third-person action games \nConstruct 2D card games and side-scrolling platformers \nScript enemies with AI \nImprove game graphics by importing models and images \nDesign an intuitive user interface for your games \nPlay music and spatially-aware sound effects \nConnect your games to the internet for online play \nDeploy your games to desktop, mobile, and the web \n \nThousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you'll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. \n \nAbout the technology \nWriting games is rewarding and fun—and with Unity, it's easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. \n \nAbout the book \nUnity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality. \n \nForeword by Jesse Schell. \n \nAbout the reader \nFor programmers who know any object-oriented programming language. Examples are in C#, but prior knowledge of that language is not required.
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  • 16.03.2025
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