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Rust Programming By Example, Guillaume Gomez, Antoni Boucher

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Характеристики та опис

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Користувальницькі характеристики

Друкчорно-білий
МоваEnglish
ОбкладинкаМ'яка
Папірбілий, офсет
Рік2018
Станнова книга
Сторінок454

Discover the world of Rust programming through real-world examples

Key Features

Implement various features of Rust to build blazingly fast applications

Learn to build GUI applications using Gtk-rs

Explore the multi-threading aspect of Rust to tackle problems in concurrency and in distributed environments

Book Description

Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately.

Beginning with an introduction to Rust, you'll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you'll jump straight into building your first project, a Tetris game. Next you'll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library.

Over the course of this book, you'll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you'll see how well Rust performs in terms of concurrency-including parallelism, reliability, improved performance, generics, macros, and thread safety. We'll also cover some asynchronous and reactive programming aspects of Rust.

By the end of the book, you'll be comfortable building various real-world applications in Rust.

What you will learn

Compile and run the Rust projects using the Cargo-Rust Package manager

Use Rust-SDL features such as the event loop, windows, infinite loops, pattern matching, and more

Create a graphical interface using Gtk-rs and Rust-SDL

Incorporate concurrency mechanism and multi-threading along with thread safety and locks

Implement the FTP protocol using an Asynchronous I/O stack with the Tokio library

Who This Book Is For

This book is for software developers interested in system level and application programming who are looking for a quick entry into using Rust and understanding the core features of the Rust Programming. It's assumed that you have a basic understanding of Java, C#, Ruby, Python, or JavaScript.

Table of Contents

Basics of Rust

Starting with SDL

Events and basic game mechanisms

Add all game mechanisms

Creating a Music Player

Implementing the Engine of the Music Player

Music Player in a More Rusty Way with Relm

Understanding FTP

Implementing an Asynchronous FTP Server

Implementing Asynchronous File Transfer

Appendix: Rust Best Practices

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